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Very clever puzzling parts with light platforming mixed in. There is no clear progression in terms of adding new elements and introduce them with a organic puzzle separatly , but it uses the sum of its parts in very different ideas and always feels fresh and never dull. Very good difficulty progression with only two tutorial button prompts in between. The rest comes organically to the player. Took me one two times until I realised that the planes of the character got their own colour and they fall through the plain of the other. This couuuuld be hinted at, but i don't consider this a big oversight. I really liked the idea with the "Don't feed the spikes"-sign as a hint for resetting when you softlock your run. :) Also nice that there are short cutscenes, they add charm to the characters and context, also they are completly optional because they are integrated into the world map. Speedrunners will love this kind of thinking. There could be maybe some more music, but the track in the levels is pleasant and not exhausting. Neat little twist in the finale where the two characters can jump on each other. Also there is a multiplayer, though I could not try it at the time of writing, maybe I get the chance to test it. One of my favourite overall packages in this gamejam

- Vashetrockner from ncon_ev