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A jam submission

Together AloneView game page

A puzzle platformer for the original game-boy
Submitted by -【 ʎ ɟ ɟ n ʍ ~ o ɔ ᴉ u 】-, Miyulake — 3 hours, 28 minutes before the deadline
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Together Alone's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.4444.444
Game Design#153.5933.593
Overall#163.6543.654
Gameplay / Fun#183.5563.556
Innovation / Originality#223.5933.593
Sound / Music#313.4073.407
Graphics#413.3333.333

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It was made in GB Studio and is about friends getting back together.

Did you use any assets?
No, all assets are original. We did use plugins.

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Comments

Jam Judge (1 edit) (+2)

Very clever puzzling parts with light platforming mixed in. There is no clear progression in terms of adding new elements and introduce them with a organic puzzle separatly , but it uses the sum of its parts in very different ideas and always feels fresh and never dull. Very good difficulty progression with only two tutorial button prompts in between. The rest comes organically to the player. Took me one two times until I realised that the planes of the character got their own colour and they fall through the plain of the other. This couuuuld be hinted at, but i don't consider this a big oversight. I really liked the idea with the "Don't feed the spikes"-sign as a hint for resetting when you softlock your run. :) Also nice that there are short cutscenes, they add charm to the characters and context, also they are completly optional because they are integrated into the world map. Speedrunners will love this kind of thinking. There could be maybe some more music, but the track in the levels is pleasant and not exhausting. Neat little twist in the finale where the two characters can jump on each other. Also there is a multiplayer, though I could not try it at the time of writing, maybe I get the chance to test it. One of my favourite overall packages in this gamejam

- Vashetrockner from ncon_ev

Submitted(+1)

Very impressive that you put the extra work into a SGB format. And a link format! I did load two copies onto linked cartridges to try it out but didn't have time to discover: How does the one relate to the other in Mystery Quest?

Developer (1 edit) (+2)

Hi Sloopy! Thanks for checking out the game, once mystery quest is booted both players are assigned the same seed, this allows for the puzzles being synced to their instance, bringing variation to each play session! They both have hints in their game which should help the other player advance in their playthrough, so communication is key! Hope this answers your question!

Submitted(+2)

I thought it was cool how there were two separate planes. Not sure if that was tough to pull off from a technical perspective, but it was impressive nonetheless.

Developer

Caused a lot of headaches, but Miyu and I spend a lot of time figuring it out! Thanks for checking it out!

Submitted(+2)

The switch mechanic and the puzzles are very on point to the theme :)

It was definitely a fun experience :D

Submitted(+2)

I’m a big fan of all the “teamwork” entries. I’d love to play an expanded version of this game. Great work

Submitted(+2)

You made good puzzles!

Submitted(+2)

Humor, neat gameplay, respect of the theme, bravo this game is really exceptional!!!
Some text display bugs on the original GB DMG, and the last level was displayed as "level 1", instead of last stage, but nothing too bad, and hard to fix :p

   

Developer(+1)

Woahhh, really cool to see you play it on an actual Gameboy!! Glad you liked it! we'll look into the bugs after the voting period ends but thanks for letting know!

Submitted(+2)

Really fun and cute well designed puzzles!

Submitted(+2)

I like To switch heroes I have make same thing 😁

Submitted(+2)

I like this one quite a bit! Its got a nice feel with the two characters and the cutscenes and whatnot. The puzzle bits were also quite nice too. I was really lost on the vine climbing mechanic though until I finally realized. Perhaps make that a bit clearer?

Developer (1 edit)

I'm glad you liked it! We put a lot of work behind it! I can imagine the vine mechanic not being clear, it just didn't come up during testing with friends..

We might look at it after the voting period ends as I don't think we're supposed to update the game anymore at this point.

Anyway thank you so much for playing!!

Submitted(+1)

Yeah, updates are closed until the voting is finished. But thanks for sharing this game!