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The sprite of the girl and her expressions and later additions depending on the choice are very well done. I can see the effort put into this. The writing was intriguing and convincing in context to the goal - to judge her action. Where the choice really is a matter of perspective, which also is clearly hinted at the way the girl and death are talking to another. I really liked that. There are some minor choices in between for different ways in the dialogue , but they are not changing the ending. The music is very simplistic , but in general really adds to the emotional tone. I liked the shift in pitch after the the picture cutscene. A convincing short story. Really liked it! This game would be my "honourable mention" that would also make me wish for a seperate narrative/walkingsim/fetchquest category.

- Vashetrockner from ncon_ev