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(1 edit)

Well, the stars are a bit low, but I see the potential in the game's ugliness, earthbound(mother)-like. 

The balance is FF1 awful, and level design could be not so time-agnostic (aka old). Looking through your other projects, I see the talent, raw, but the talent. Although you are not there yet, I hope you will become a cool game designer, eventually!

Thanks for the feedback. Do you have any suggestions for improving the level design?

I think, polishing is not much important in 8-bit systems games, rather the level feel (think pokemon ruby puddles with the sky and clouds reflecting), and d-pad fighting even on new gamepads. I'd do a lot of rpgmaker maps to toss them out in school, and it is really helping me now