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Just edited my text here before posting since i saw many had that problem with the (now infamous :D) "red turret room". I really liked how the game staged its narration. The dev's approach was not to introduce mechanics and flesh them out immedeatly, but switched things almost every room which fit the scenario really good. Music was okay and served the mood. Also sufficent audio feedback for all elements. Visually clean and appropriate and immersive enough for the context of the story. I really liked how the bossfight in the end used the game's overall idea and went for some unconventional approach. Really worth fleshing out with more ideas and a polished difficulty progression. I really enjoyed your first finished game and i imagine this can be an even much better title if you have more than 7 days. :) 

- Vashetrockner from ncon_ev