Though this game stretches the theme of the gamejam very far, I found some interesting ideas. Movement is solid and while the teleport is not mandatory for the first two levels I really enjoyed the second boss and the final level + boss and the dual lane setup. This could have even been the theme of the game and be used in different variantions. In the level 2 though I felt not incentivised to swap the lane. I first though the plane enemies to be a bit to agile , but it helps that they have a clear pattern, so it felt just fine in the end. Would have liked to have one additional enemy in the final level to have one new component there. The hitbox of the own shot was quite generous in size but the firing rate was just fine to not feel OP or underwhelming. Maybe a bit less hitbox size or firing rate would have been the sweet spot, but it was no major drawback. The music track really made use of the 4 bits and i had the feeling it stretched it with a few tricks. I liked it , but it gets exhausting over the course of the game because it is so "in your face".
- Vashetrockner from ncon_ev