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A jam submission

SparkView game page

A Lotus/Katharou game for Gameboy Showdown 2023
Submitted by LotusGameDev — 2 hours, 3 minutes before the deadline
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Spark's itch.io page

Results

CriteriaRankScore*Raw Score
Sound / Music#183.6093.680
Gameplay / Fun#263.4123.480
Game Design#323.2563.320
Overall#473.1443.207
Graphics#513.0993.160
Innovation / Originality#533.0203.080
Theme#752.4712.520

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The signal ability is used to deliver messages between friendly planets, which is a stat tracked separately from enemies defeated, creating a secondary objective of connecting friends together. Additionally, your primary objective is to save the friendly ship who sent out a distress signal in enemy territory.

Did you use any assets?
The warp visual effect was made by me prior to the jam and edited during to suit the game. Everything else was made during the jam.

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Comments

Jam Judge(+1)

Though this game stretches the theme of the gamejam very far, I found some interesting ideas. Movement is solid and while the teleport is not mandatory for the first two levels I really enjoyed the second boss and the final level + boss and the dual lane setup. This could have even been the theme of the game and be used in different variantions. In the level 2 though I felt not incentivised to swap the lane.  I first though the plane enemies to be a bit to agile , but it helps that they have a clear pattern, so it felt just fine in the end. Would have liked to have one additional enemy in the final level to have one new component there. The hitbox of the own shot was quite generous in size  but the firing rate was just fine to not feel OP or underwhelming. Maybe a bit less hitbox size or firing rate would have been the sweet spot, but it was no major drawback. The music track really made use of the 4 bits and i had the feeling it stretched it with a few tricks. I liked it , but it gets exhausting over the course of the game because it is so "in your face".

- Vashetrockner from ncon_ev

Submitted(+1)

Lol A crab in the space 😂. The graphics are not much but the gameplay is very fun and good concept

Submitted(+1)

big fan of the warp mechanic: saved me many times! awesome job on the game and thank you for sharing! really digging the tunes!!!

Jam Judge(+1)

Great song :D i liked the game!

(+1)

nice music and mechanics!

Submitted(+1)

I love shooter games, I really like the genre, it has a lot of cool enemy dynamics, done in a short time it was very good!

The art left something to be desired, the music is good, even though it's just one. All in all it was a lot of fun.

Submitted(+1)

Great shooter! Love the warp mechanic.

Submitted(+1)

A good shoot, with some new features under Gb studio : text display on top, vertical scrolling instead of horizontal, bravo !
I had some bugs with text display on the end of level on original GB DMG, but nothing serious :p


The last two bosses are a bit too similar, but I guess that comes from the time of the Jam...


Submitted(+1)

Probably one of the better gb studio shoot-em-ups I've played, very nice!

Submitted(+1)

Hello!  I really enjoyed this game, and it was challenging too! I just wished I knew when I could time warp better, probably wouldn't die so much haha.