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(+1)

Holy crap, how did you manage to make this in a single week?!

There is so much I love about this game I don't know where to start.

The level design is great and controlling the character feels smooth and satisfying. Slopes never caused me weird issues like slipping off, and there was a lot of variation in each part of the levels. Controls were easy to understand and to get used to (usually I have inverted camera controls so that took me a bit to adjust hehe).

The level of difficulty was comfortable and never really frustrating, without it being boring. Originally I collected 3 pizza slices and didn't know where the 4th one would be (I thought each area would have one) but after some searching I did find it (but nothing happened afterward?). I didn't collect all the candy but stopped around 304-ish, which is still way more than I usually go for in games (I'm not much of a completionist).

The art has a special kind of charm that fits the classic 3D platformer type of game that you don't see as much nowadays (except games like A Hat in Time), and the music was fun and fitting.

I'm not sure how the penalized theme works into this, but maybe I missed something obvious. Aside from that, really fun game, nice job!

(+1)

"how did you manage to make this in a single week?!"

1) I had a team with an amazing pixel artist and sound designer helping take care of a lot of the work

2) Staying up very very late and waking up early multiple days in a row AKA crunch mode. Don't do this one btw, I'm very proud of the end result but destroying my sleep schedule was probably not worth it.

3) Make games for many years before attempting a game of this scope during a jam!

4) DON'T ATTEMPT A GAME OF THIS SCOPE DURING A JAM WHEN YOU'RE THE ONLY PROGRAMMER SERIOUSLY WHAT WAS WRONG WITH ME THIS WAS A RIDICULOUS IDEA IT'S A MIRACLE THE GAME CAME TOGETHER


Anyway thank you for all of your praise, I'm very glad you enjoyed the game!