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The Adventures of Mouth Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #1 | 4.833 | 4.833 |
Visuals | #1 | 4.917 | 4.917 |
Gameplay | #1 | 4.750 | 4.750 |
Music + SFX | #1 | 4.500 | 4.500 |
Creativity + Theme | #18 | 3.667 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Just wow, can't believe this was made in 1 week. Only game I rated 5/5 on every category, great work!!
Thank you very much for the rating! I'm glad you enjoyed the game!
Just wow, can't believe this was made in 1 week. Only game I rated 5/5 on every category, great work!!
This game is AWESOME, it's like a Psychonauts level. And so incredible to have made in one week. Everything about it is so well polished. The world looks great and the controls are really tight, I never had trouble controlling the character or getting on to smaller platformers. Really good job on that.
I was very inspired while watching the Psychodyssey documentary, so I'm glad that comes through in the final product. I'm glad you enjoyed the game!
Feels very complete! I love the 2D textures on 3D objects. I felt like I was in Disneyland for some reason. I had a glitch where I got stuck on the top of meatball mountain in the lava after the event up there. The event was very cool and made the game feel super polished. The controls felt really snappy. I loved all the collectibles. All the audio was on point. One thing you could add is a drop shadow directly under the character instead of offset by the lighting so you can better gauge where they are going to land. It was also a little hard to tell where your throw-up was landing when you were fighting enemies. The vast skyline was really cool.
I'm sorry to hear you encountered a bug on Meatball Mountain! I'm glad you enjoyed the game anyway, and that you liked the small set piece moment as I felt like it was an important part of the game. Thank you for your feedback!
i love it
Thank you!
Holy crap, how did you manage to make this in a single week?!
There is so much I love about this game I don't know where to start.
The level design is great and controlling the character feels smooth and satisfying. Slopes never caused me weird issues like slipping off, and there was a lot of variation in each part of the levels. Controls were easy to understand and to get used to (usually I have inverted camera controls so that took me a bit to adjust hehe).
The level of difficulty was comfortable and never really frustrating, without it being boring. Originally I collected 3 pizza slices and didn't know where the 4th one would be (I thought each area would have one) but after some searching I did find it (but nothing happened afterward?). I didn't collect all the candy but stopped around 304-ish, which is still way more than I usually go for in games (I'm not much of a completionist).
The art has a special kind of charm that fits the classic 3D platformer type of game that you don't see as much nowadays (except games like A Hat in Time), and the music was fun and fitting.
I'm not sure how the penalized theme works into this, but maybe I missed something obvious. Aside from that, really fun game, nice job!
"how did you manage to make this in a single week?!"
1) I had a team with an amazing pixel artist and sound designer helping take care of a lot of the work
2) Staying up very very late and waking up early multiple days in a row AKA crunch mode. Don't do this one btw, I'm very proud of the end result but destroying my sleep schedule was probably not worth it.
3) Make games for many years before attempting a game of this scope during a jam!
4) DON'T ATTEMPT A GAME OF THIS SCOPE DURING A JAM WHEN YOU'RE THE ONLY PROGRAMMER SERIOUSLY WHAT WAS WRONG WITH ME THIS WAS A RIDICULOUS IDEA IT'S A MIRACLE THE GAME CAME TOGETHER
Anyway thank you for all of your praise, I'm very glad you enjoyed the game!
Truly delightful!
Visually, this thing looks fantastic! Great use of sprite billboarding. The 3d models and textures all fit the same aesthetic, and the whole thing looks wacky and colorful. I wish more games were released with this look, it's really a treat to look at and explore.
The platforming feels great - the controls are responsive, the jump is forgiving without being floaty, and the vomiting feels suitably gross! I think this is the second perfect score in all categories that I have given so far, after 30+ reviews.
I'm really glad you enjoyed the game, and thank you for the rating!
so glad you enjoyed the artstyle! i’ve never done textures for 3d stuff before but i think they worked out pretty well! happy you enjoyed :)
That was really fun one and done, y’all had me really checking everywhere for those collectibles
Thank you, I'm glad you enjoyed the game!
Wow this was fun! Super impressive that you were able to make a so good 3D platformer in a week. Sometimes when I played the camera would randomly fly far away for a sec before coming back. Not a game breaking bug but it happened more than a few times (also I searched for the last collectables for like 10 minutes when it said that I couldn't go back, only for it to be a lie so that was very unkind of you -_- ). Well done!
I'm glad you enjoyed the game! I really have no idea why the camera is flying away for some people, the only thing I can figure is low spec hardware? Idk I'm looking into it
Absolutely loved this game! Impressive work for just 1 week of development! Loved the use of non-euclidean space and all of the nostalgia for low-poly platformers!
Thank you! The game was a ton of work and I'm glad you enjoyed it!
*edited after fixing* this game is absolutely brilliant! really easy to understand and go around the world, explore and eat stuff, and also quite challenging too! had a few moments when i would just get stuck with an obstacle for a few rounds ahah. so yeah, well done, this one has a lot of potential!!
Thank you, I'm really glad you enjoyed the game!