Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Super unique way to implement the penalty theme here! Being hesitant to do something as basic as jumping was a new experience for me haha. The specific penalties are clever, and fit the "malfunctioning robot" theme really well.

The game has a chaotic pace and madness scrambling for spare parts that I really enjoyed. I found it very challenging though, robots were jumping at you from all directions and really fast. Things went better when I rushed through the level, making use of the invincibility time and collecting spare parts to heal in the midst of the chaos, but sometimes I would still get caught in a place with 8+ robots and struggle to survive for a bit. It took me a while to realize I was supposed to shoot the glass and that I could aim upwards to do so, I'm not sure why that took me so long, lol.

The part with the missile hazards is as far as I got after a couple of attempts.

Great concept overall!