Super unique way to implement the penalty theme here! Being hesitant to do something as basic as jumping was a new experience for me haha. The specific penalties are clever, and fit the "malfunctioning robot" theme really well.
The game has a chaotic pace and madness scrambling for spare parts that I really enjoyed. I found it very challenging though, robots were jumping at you from all directions and really fast. Things went better when I rushed through the level, making use of the invincibility time and collecting spare parts to heal in the midst of the chaos, but sometimes I would still get caught in a place with 8+ robots and struggle to survive for a bit. It took me a while to realize I was supposed to shoot the glass and that I could aim upwards to do so, I'm not sure why that took me so long, lol.
The part with the missile hazards is as far as I got after a couple of attempts.
Great concept overall!