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The full script is nearing completion. After a lot of thinking about the final stretch of the story and discussion with Eurobeatlover and Utsukushi Hana, I have finally decided on the final sequence of events for Harmful Heaven. I mean, the ending and epilogue were already decided a long time ago, but what was missing were the exact things that would happen up to that point. I think it turned out to be something interesting. With that crossed off the list, the script would be complete and what would be left would be the game itself.

Here are some small illustrations of the game parts



And look at these three individuals


Very apocalyptic

Edit: Ok uh the quality manager/editor/friend Eurobeatlover tells me that presenting these illustrations in this post was a bad idea. You see, these dummies will be in only one scene and I didn't give it the effort as I would do with important characters, and it told me that posting them would give the impression that this is the peak of my illustrator skills (very bad). I mean, I'm very novice but, not like that either. So, that. Sorry.

I don't know if it's Firefox or my pc or both, but the browser really crashes lately with anything. I've already had to rewrite what I wanted to post three times. From now on I will do my itch.io-post things writing in notepad++ 
RPG Maker MV and Aseprite are available on linux thanks to steam, the only thing that really prevents me from trying some linux distribution is the fact that I don't have the disk space to have both OS, because I don't think I will be able to go straight to linux. Also, dowload the alternative versions of my software for Linux. Maybe, when I start earning some money, I will buy a new hard disk to have more space / replace the one I have that is too old and at any moment it will break down. My old computer can no longer handle all the whims of windows 10 little by little.
God, technology is a stressful thing if you don't have the money.

In the end, however, the development continues. And I think this is a bad time to say it, but thanks to the RPG Maker MV export facility, the game will be also on linux.

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Entiendo lo de las ilustraciones. No se preocupes por eso, siempre se aprende con las acciones. Ahora bien, en general tengo que admitir que la premisa de la historia al comienzo es suficientemente atractiva por sí misma. Lo único que le invito a replantearse -tomando en consideración opiniones externas- el cómo hacer que esa misma seducción aplique a las visuales del juego. No soy experto en el área pero de igual forma le sugiero tomar referencias de estilos similares y asi consiga una consistencia a la cual aferrarse.

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My not-really-editors have commented on how my illustrations are inconsistent. I have to assume this as a problem. Thanks for the comment, I didn't reply to you immediately because I was busy getting emotional about someone commenting in my work. My references are like a juice of many fruits blended in a single glass, but I'd better decide on something concrete to reference. Thanks to the feedback.

I say this without any disrespect, but I think you used a translator to speak to me in my first language. It's not necessary, I understand and write English decently, but the intent is appreciated!

Edit: I'm glad to read that the initial premise of the story is something interesting. Thanks for that too

Nah, my spanish is native. Sometimes I just forget in what language I'm talking to. And my natural driven expressionism it's also particular and strange by its own as you may see.