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Entiendo lo de las ilustraciones. No se preocupes por eso, siempre se aprende con las acciones. Ahora bien, en general tengo que admitir que la premisa de la historia al comienzo es suficientemente atractiva por sí misma. Lo único que le invito a replantearse -tomando en consideración opiniones externas- el cómo hacer que esa misma seducción aplique a las visuales del juego. No soy experto en el área pero de igual forma le sugiero tomar referencias de estilos similares y asi consiga una consistencia a la cual aferrarse.

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My not-really-editors have commented on how my illustrations are inconsistent. I have to assume this as a problem. Thanks for the comment, I didn't reply to you immediately because I was busy getting emotional about someone commenting in my work. My references are like a juice of many fruits blended in a single glass, but I'd better decide on something concrete to reference. Thanks to the feedback.

I say this without any disrespect, but I think you used a translator to speak to me in my first language. It's not necessary, I understand and write English decently, but the intent is appreciated!

Edit: I'm glad to read that the initial premise of the story is something interesting. Thanks for that too

Nah, my spanish is native. Sometimes I just forget in what language I'm talking to. And my natural driven expressionism it's also particular and strange by its own as you may see.