critique
coming from an rpg maker game developer
these are only suggestions, don't take it offensively !!
maps - the maps were too wide, open, and spacious with little props and layout; principled maps should have a maximum height and width, unless the specific maps must be large. many maps should be small and crowded, and original layouts and designs for each one.
i would also like to mention, for some maps you used either default ones, or automatically generated ones; you're able to use these, that's why they exist; but they're mainly used for inspiration, so anyone could be original and have their own interesting creations.
characters - every single character in the game acted the same, personality wise and dialogue wise. in ideal games, each and every character has different ways of speaking and personalities; even shopkeepers or unrelevant to the plot npcs. it's a very important aspect in the game, because the characters are the main storytellers of your plot.
also, many characters have the default bodies and icons. it's okay to use it for some background npcs, but not for most of the entire gameplay. this takes away from the originality aspect, which is also a very important one. if you want to stand out, you must have distinct and lovable characters.