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Specifically which thing?

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Is it that you want an example method to achieve such action?

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Yuup. I just need to know the bare minimum of how to make characters talk during battle, like a speech box pop up and the battle pause for a minute while they talk back and forth

How would I make the characters talk when a certain turn passes? To talk when the boss enemy is killed? Etc.

None of this is clear

And it would be nice to be able to set a defeat event (An event that plays if you lose) for a specific map, and a victory event (An event that plays if you win)

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(Synrec added a guide to this on the main page for anyone who reads this, so you can learn how to do this there)