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Thank you!! I'm glad you like it. Let me know how it plays. :)

Part of the design was to have unique "seeds" for dungeons rather than making it part of the gameplay. With an arbitrary set of rolls, the player must find a safe route to the end, ie. an optimal combination of moves with the rolls they have.

Asking someone for numbers was my favorite way of getting the 'rolls,' but you can also use actual dice to generate them or other methods, such as the one you describe. :) 

I did want to make a blank set with rules for making dungeons and characters. Haven't gotten around to it yet.