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(1 edit)

I'm about to print these up. This looks super fun. Would having 12 'Rolls' slots, instead of 10, and choosing where to put two of each number work? That way you have each number twice, and you don't have to ask anyone for random numbers. 

Blank Character and Dungeon cards would also be great! I'm hoping this gets some development, it is an amazing idea, especially having defeated characters become loot!

Thank you!! I'm glad you like it. Let me know how it plays. :)

Part of the design was to have unique "seeds" for dungeons rather than making it part of the gameplay. With an arbitrary set of rolls, the player must find a safe route to the end, ie. an optimal combination of moves with the rolls they have.

Asking someone for numbers was my favorite way of getting the 'rolls,' but you can also use actual dice to generate them or other methods, such as the one you describe. :) 

I did want to make a blank set with rules for making dungeons and characters. Haven't gotten around to it yet.