I actually got the cat ending as the last part of 100%ing the demo. I'd gotten the sheep and satyr endings during regular play because it took me a while to figure out how the charm effect worked and that I should usually be avoiding monsters instead of fighting. Then I found the gallery and figured I'd go see the last ending since there was just one left. It probably wouldn't be as bad since the cat girls didn't have any mind control moves, right? (WRONG)
Then to recover from that I played around with the NSFW settings and the gallery for a bit to see how that worked, which is how I noticed the alternate Satyr ending version.
I guess I should mention some of the other thoughts I had while playing:
-Gameplay-wise, the idea of a turn-based platformer works way better than I thought it would. The way the different movement types available to you play into the combat gives you some super cool options.
-The tutorial is pretty long, which makes sense since it's a very unusual control method, but maybe break it up over the first few missions instead of having it all at once?
-I used cards/abilities very sparingly since I couldn't really figure out how and when they recovered.
-I found enemies to be really unpredictable and the range of their attacks hard to understand. Maybe show a tooltip explaining more thoroughly what an enemy did last turn when you hover over them? Do they also use a card-based ability system? Maybe a bestiary containing explanations of their various attacks would be useful (and if you add the scenes you've seen with that enemy type, it might be easier to navigate than the current gallery once you get more enemies implemented).
-I'm very impressed with how much the NPCs react to the character's state during dialogue. That must've been a ton of work.
-I'm not entirely sure, but I think despite what Qades says, the satyrs stop spawning entirely when futa is turned off. At least they seemed to be missing when I played through the final mission with all the NSFW options turned off (I wanted to see how you'd drive off the sheep girls without getting a charm ability of your own).
-Speaking of that mission, I feel like there's a flag that doesn't reset right when you replay it because sometimes the sheep girls in the shrine aren't there without you needing to get them to leave first.
-It seems kinda silly that all combat scenes are treated equally when in SFW mode. Letting stuff like the sheep's kiss still show up in Streamer mode would be another good use of a tag system.
-When talking to NPCs, the text boxes and menu can cover up a lot of the character sprite. I didn't even notice the Satyr wasn't just a sheep recolor before I lost to one.
-Similarly, during the cat ending I noticed the text box covering up a lot of the art while simultaneously having a lot of empty space at the top of the screen. Do you have a text box placeholder that you use while drawing the scenes?