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  • The tutorial used to be longer but I've been gradually making it shorter and more condensed. Actually, in the game's files, the cat-girl mission and the Qades mission are still named as tutorial levels. Even "A Long Walk" / 0-3 is sort of a tutorial mission leading up to the world map I'll be adding. I've always got something I need to improve with the tutorial (especially when I first showed the game to the public, a lot of people got filtered on it)
  • The skills/cards are still a bit ambiguous and I'll be trying to clarify them better in the future. Just haven't found a good way to represent it yet, I did add the "you've returned to base so now you've reset to your base skills" sound/animation. I could add a separate effect that shows when you "reload" items...
  • While the enemies do have details that show you the attack they've just done I can agree it's not very clear, I made the system a long time ago and haven't really updated it. It's another low-priority thing that I'd like to update eventually. I hope giving players access to enemy abilities helps but yes, enemies have infinite uses of abilities, they just have specific conditions under which they can use them.
  • Other games with player transformations/states like CoC are large and expansive but they rarely have a lot of interactions with the player's state. In the future I'd like to have more serious consequences and paths or even a bit of drama from the player's transformation but it is a lot of work, hence why many games can't afford to do it.
  • I did check, Satyrs still spawn with futa off. They only show in the tier 2 areas (yes, another thing that needs explaining) and even then not always.
  • I did think about allowing scenes like the kiss scene for SFW after viewing Webcough's video, but... Yeah, I got a bit lazy. I'll see what I do with the SFW mode in the future.
  • The textbox/ui is a problem I'm aware of. In the past I must've underestimated the size of the textbox / the textbox used to be much more transparent. I do have a reference for the textbox's size now. I could find a way to have the Satyrs stand a bit higher when you hover over them but another thing I need to do is add a "hide the UI" button for mobile, right now you can only do it on PC with middle-click.

You're right that the flag in 0-3 doesn't get reset, I've gone and had it properly reset now. The other stuff I'll put on my to-do list.