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(4 edits) (+1)

this is such a gem. The art and music are so synchronized and paint such a bloody picture. My only feedback - please include doors on the map and save rooms right before bosses!


oh, and I really would’ve loved if more upgrades changed mobility (instead of being weapons). The weapons make them feel more like keys than abilities, which kind of takes away from the Metroidvania feel


by the way, are you a black moth super rainbow fan? I get a lot of their album art vibes 

Thanks for the feedback! I will work on the map UI more.

More movement upgrades are planned for later areas, the weapon system is less metroid-like and more inspired by Symphony of the Night and Terraria I like a wacky huge arsenal.

And yes, I AM a BMSR fan, they're a huge inspiration!

(1 edit)

oh great, very much looking forward to the official release!  Great job so far 


a side idea though - the weapons could double as mobility upgrades? Like how Guacamelee did it, every new move changed combat as well as mobility


love that you’re a bmsr fan! Not often I find a Metroidvania fan that has my taste in music or vice versa 

Thanks, I will release small demos every so often, a lot of content is planned, and a lot of assets are already done.

I may consider a more diverse movement kit, but this comes with the downside of reworking the map.

BMSR is the best band, I've even put a secret Cobra Juicy that can replace a bone in the Cavern Freak fight!

yea I mean, the games great without the movement upgrades. Just what I’m used to I suppose.

Good luck with the rest of development!