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(+1)

Day 3

  • Added alien bullet spread patterns.
  • Added Bronze, Silver, Sapphire and Emerald class aliens.
  • Added aimed alien bullets.
  • Added simple, estimated, predictive aiming for alien bullets based on player movement. Thanks for the idea, Roger.
  • Updated asteroids to make grey and brown asteroids distinctive. Grey is slower moving, harder to destroy and yields more damage on collision. Thanks for the idea, Stuart.
  • Added spawning multiple alien classes to the Shmup mini-game
  • Added a “Some Can Pass” mini-game and made “None Shall Pass” exactly that. Great idea from Stuart.
  • Added a variation of the Asteroid mini-game where weapons are enabled, and asteroid fields are dense.
  • Added 3-way, 4-way and 5-way firing patterns for the player; with auto-balancing of the firing rate and speed.
  • Added player weapons downgrade when player HP drops below 50%.
  • Balanced the difficulty/fairness.

This is how things are looking today: