Day 3
- Added alien bullet spread patterns.
- Added Bronze, Silver, Sapphire and Emerald class aliens.
- Added aimed alien bullets.
- Added simple, estimated, predictive aiming for alien bullets based on player movement. Thanks for the idea, Roger.
- Updated asteroids to make grey and brown asteroids distinctive. Grey is slower moving, harder to destroy and yields more damage on collision. Thanks for the idea, Stuart.
- Added spawning multiple alien classes to the Shmup mini-game
- Added a “Some Can Pass” mini-game and made “None Shall Pass” exactly that. Great idea from Stuart.
- Added a variation of the Asteroid mini-game where weapons are enabled, and asteroid fields are dense.
- Added 3-way, 4-way and 5-way firing patterns for the player; with auto-balancing of the firing rate and speed.
- Added player weapons downgrade when player HP drops below 50%.
- Balanced the difficulty/fairness.
This is how things are looking today: