Fun/Mechanics
It’s a simple matching game. While fun at first, I began to lose interest as the game went on due to the repetition. I found that I ended up spending more time searching for the power-ups instead of matches in the later 3D levels to get the levels to progress faster. Having to flip the cube to find matches is an interesting concept, but I found it hard to keep track of where cards were located. This was probably intentional for increased difficulty, but given the amount of cards you get in the later levels, I feel like it’s asking a bit much of the player to keep track of them given the amount of cards and the different side they are on. That could be just me, though.
Theme
This fits well with the “Two Dimensions” theme. The idea of playing a simple matching game but flipping a 3D cube is an interesting idea
Aesthetics
There’s a few clashing art styles. You got the cutscenes which are done in an MS Paint style. The cards have pixel art, and the rest of the game has a “3D” art style. The pixel emoji art is cute, but they didn’t seem to fit with the space aesthetic of the rest of the game.
Music/Sound
The music you chose fits well with the game’s space/dimensional theme. I liked the explosion sounds when you match tiles. It made finding a match feel more impactful and therefore more satisfying.
Overall
I think this game fits the theme well and has an interesting idea. I think the matching game mechanics are a bit repetitive, though.
Thanks for submitting!