Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I even started doing it with C++, but I don't know how to capture the user's keystrokes without using Console.ReadKey() and preventing blocking the game loop, so I used javascript to create a giant text that was updated at 30fps, something possible replicated on the console and it worked fine, until if I play this text in the browser my game appears drawn in ASCII