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I always dig a good beat 'em up; although, for some reason, I play them very rarely. This is sort of inspiring me to have a go at making one...

I like the idea of a single, simple little fight that has seems to have some big story implications. It's a good idea for a jam, and seems like it could be a good jumping off point for something bigger. That said, the mechanics and aesthetics here would likely benefit from some more polish. Something like off about the movement, like I kept moving after letting go of the key, and it was difficult to tell both when my attacks and when the enemies attacks were landing; some feedback would easily fix this. The game is also sort of disjointed visually; if you were to continue working on this, I would suggest maybe sourcing art all from the same place, so you have things that all feel good together. 

I'd be interested to see if you continue with this what it becomes! Like I said, I could use a good beat 'em up!

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Thank you very much! I love beat'em up games. And I loved to make this one. 

You are right, a good aesthetic would use the same artist or pretty similar. 

Because the short time that I had to do it (30 hours of work in total)  I put the functions for react against the damage but did not used it. 

One day I will go back to this line, but the work that I want to finish now is a VR game.