Things I immediately enjoyed:
- excellent twist on the 2 dimensions theme!! Very much dig the idea of the max of 2 evolvable appendages as "2 dimensions" added to your character's existence!!
- really dug the shapeshifter gameplay loop! super clever way to put the player in a situation where they have to manage character states to solve puzzles or just plain travel the map easier
- loved the simple UI for part selection, was very apparent what each part was and the directional menu was an excellent choice
- the eye mechanic was super clever and I genuinely had an 'aha!' moment upon realizing I could activate it. xD
- loved the gloopy character cell design as well as all the little parts to grow, alongside the IK foot and hand placement there was a lovely eerie sense of "wow this is some freaky little mutant thing i'm playing, and I like it."
- ran really smooth in edge, so that's at least one browser you don't gotta worry about!
General Notes
- took me a sec to figure out controls without reading description (not a gripe, i could've read but wanted to test as a non-description-reader), betting just an icon somewhere with the hotkey displayed on it would be wonderful to help for those who don't read descriptions
- I actually don't know if I was just doing something wrong, or if the game bugged out, but I was unable to get past the lever-opened door. I pulled the lever and nothing happened. Reactivation of the lever didn't help and I think i either missed something or was softlocked. I even tried a second time refreshing the page but nope, got stuck there. Bit of a bummer, I wanted to see what other puzzle action you'd prepared!!
- the camera seemed to do freaky stuff sometimes when rotating horizontally, maybe it's because I wasn't playing in fullscreen, but I noticed in certain areas the camera would "skip/overrotate" when i turned, which could be a bit jarring and at some points it was a pretty big skip of rotation. Not sure if it was a result of going around corners, but it did seem to happen more often when going around corners.
Overall I think this is a super fun concept and a solid chunk of work done in the time you had! Would love to see what you can do with this concept with more time.