Omg! How did you manage to make such a huge location and such cool mechanics in 10 days? Really cool dude, thanks for this game.
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I wanted even more! I envisioned a totally crowded-in space full of tight corners and ramps to hit, but it ended up more wide open generally with localized neighborhoods, and I guess I like that to a certain extent too. I always love hitting that straightaway to approach the city, for example. Thanks man!