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A jam submission

Pizza BoiView game page

Drift, Navigate, Outrun. Your pizza in 30 seconds or less.
Submitted by Lanyard — 11 hours, 2 minutes before the deadline
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Pizza Boi's itch.io page

Results

CriteriaRankScore*Raw Score
Music#204.0454.045
Aesthetics#524.1914.191
Sound#1003.4493.449
Fun#1553.6073.607
Mechanics#2033.3933.393
Story#2282.7532.753
Theme#6922.0222.022

Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Soundtrack by Karl Casey @ White Bat Audio "Cyberpunk City - #1" by born2012 is licensed under Creative Commons Attribution. "Garbage Recycler" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Information Center" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Stadium" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Education Centre" ) by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Low Poly Containers" by RacanModels is licensed under Creative Commons Attribution. "Building Crane (low poly)" by jmarco2000 is licensed under Creative Commons Attribution. "Cyberpunk Building" by Concept JesseAlso is licensed under CC Attribution. Original 3D model available at Sketchfab. "332629__TreasureSounds__coins-5" by TreasureSounds is licensed under a Creative Commons Attribution 4.0 International License. Also, the car and transparency shader are from the Unity Asset Store.

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Comments

Viewing comments 68 to 49 of 68 · Next page · Last page
Submitted(+1)

Pretty nice looking game, and the base concept is pretty cool, I am also a big fun of retro/synthwave vibes!
But unfortunately it does have some rough edges like the way you cant fastforward/skip the starting dialogs and they are forced upon you, and how theres no reset, because I once got stuck in a building hahh

Developer (1 edit)

Thank you! Actually, now that ratings are all wrapped up, I'm about to push a little patch that addresses that and a couple other annoying little things. Glad you stopped by, love your avatar logo by the way.

Submitted(+1)

I played your game on the first day of the jam. Unfortunately, my game got accidentally deleted along with the comments and the rating I gave you. The controls were simply superb!

Developer

Thank you! I'm sneaking in one more rating for you right now.

Submitted(+1)

I really enjoyied your game, it is really fun (and i'm a huge fan of Retrowave/vaporwave)!!! The controls are nice and the concept of "sci-fi" pizza delivery is damn cool!
Good Job!!
Also if you want i would really appreciate if you would play and rate my game too

Developer(+1)

Thanks! Yeah, it occured to me that there are very few games utilizing the rich and developed visual style of "Retrowave/Vaporware" so I thought I'd take a crack at it myself. Somehow pizza just seemed to fit too.

I played and rated your Soulslike game a few days ago, quite enjoyed it too. :)

Submitted(+1)

Thanks a lot to have playied my game i really appreciate it.
Also yeah retrowave is underrated, i thought to do something with that theme too but my idea was not something i could pull of in the jam-time sadly.
Good job again anyway the game really is fun!

Submitted(+1)

Honestly I didn't really understand what I needed to do or how the theme is present here, but the game is visually appealing and the music is very cool!

Developer(+1)

Hey there, the theme is present in that you're driving on the ground in a world that's moved on to flying cars and vertical cities. The dimension you lack is the 3rd dimension, in this case, up. The reason is because you are not of the upper class, I'm also playing with a social element thematically because you're trying to work your way "up" in the world, but you lack upward mobility, literally and figuratively. So, there's two dimensions to my Life in Two Dimensions take.

As for the game loop, I'm sorry it didn't click for you. I don't know where I lost you, so I'll just give you a quick overlook of the whole game loop. First, you leave the construction yard starting area. I bet you can figure out how to do that. Then you drive through a "Pizza Gate", you should see them, they're near the middle of the map, they are purple and have spinning metallic pizzas on top. You'll be assigned a destination to deliver your pizza, you can see it as a blue icon on your minimap in the lower right corner. Your car is the red icon so you can orient. You might also be able to make out a blue beam of light in the sky that rises above your target destination (it could be blocked by a building, but is usually visible). Drive to your destination which is represented by a big glowing blue box, get cash, repeat.

It might take a couple attempts to start making successful deliveries, don't be discouraged. Some destinations are quite tough, others are utterly simple. You may have just had bad luck.

That's the game! I hope that if you give it another shot, the gameplay clicks for you. Happy to answer any specific questions you may have.

Submitted(+1)

Thanks for the reply! I will play the game again later today following your instructions :D

Submitted(+1)

The environment really helps with the atmosphere

I liked it but it was difficult to know what direction to go to since the mini map shows dots rather than arrows, also I was not going to try to jump out of the starting area, I though that was the whole game, you should make it more clear that I should jump over it

Developer(+1)

All about the atmosphere. Thanks for your tips!

Submitted(+1)

Cool game! I love the neon 80s vibe. The environment was really nice. Good job on the submission!

Developer

Thank you!

Submitted(+1)

Nice feel and awesome music, even though there is a time limit it feels relaxing

Developer

Thank you. Yes, I was trying to situate the "tension" or "push and pull" of this game between these two aspects. Well observed.

Submitted(+1)

WOW, thats awesome! I almost didn't notice the entire game outside the initial box, but when i did, i was stunned by the beauty of this game. Nice work!

Developer(+1)

Yeah, I wanted to have like, a "Reveal" moment, where the scope of the (still small) game becomes clear. Glad to hear it worked for you. Thanks.

Submitted(+1)

The music is great, the feel of driving around is wonderful, the city looks wonderful. I think it would be nice to have an arrow or something pointing to the location in the overworld, so you don't have to just watch the mini map so intently. Another improvement could be having it be clearer when the next order is going to start. Sometimes it felt like the order would start right after the last, other times it wouldn't start until I actually dropped off a pizza.


Either way, this game was so much fun, drifting around to the synth music is a blast! 

Developer

Thanks Sam! Yeah, I want to work further on those two systems you mentioned specifically. Glad you enjoyed taking the wheels out for a spin. 

Submitted(+1)

Really well done game, I would have added a mechanic when you get a asset you damged your vehicle ;)

Developer

Thanks for the tip ;)

Submitted(+1)

The burnout effects were insane in the membrane!!!!

Developer(+1)

Insane in the brain!

Submitted(+1)

Great game and nice aesthetics! Movement was a little hard to pick up at first, but after you get used to it, it is all right. Minimap is a little too hard to navigate and I think it would be better if the pickup points were divided over the map. Good work, congratulations!

Developer

Yeah, I wish I would have playtested the navigation aspect with someone beforehand but I didn't have the opportunity. Had a buddy over today and had him play and watching him struggle to figure out the first couple deliveries was painful. I must have fallen into the classic dev trap of "well, I know the map, how hard can it be?" 

Submitted(+1)

This was a great game.
The visual aesthetics were top-notch and the driving felt good.
Sort of felt like you were playing a video game based around those Synthwave compilation videos you see on youtube, which I really enjoy :)
 

Developer(+1)

I love those compilations. Great background music for coding or whatever else you're doing. That imagery was definitely part of my inspiration.

Here's a good one to put on sometime. You might recognize a few of the tracks.

Submitted(+1)

Long unskipable intro (or i didn't figure out how to) at first I even thought that the game got stuck :)
Aside from it nice game for a jam!

Developer

Totally forgot to add a Skip to the intro! *facepalm* Will do it promptly once Ratings are over. Thanks!

Submitted(+1)

I really enjoyed the car mechanics. I thought the art style was very consistent and very pleasing to the eye. This is a solid entry for a game. The basis of it is very fun and feels very good. 

Developer(+1)

Thank you!

Submitted(+1)

Super stylish, great atmosphere! I'd also like note it plays perfectly fine on a gamepad but only if you have the game muted, because it will play the break screeching sound effect nonstop. (Plus there's no button equivalent for the radio and car horn.)

Very slick over all! Some areas I found nearly impossible to reach in thirty seconds, so starting a far off delivery run with any time detriment basically meant buying myself an overpriced dinner. There were also a few areas around the industrial towers with invisible colliders.

I really, really like the neon skid marks when screeching to a stop (and on a gamepad I can enjoy seeing them at all times!)

Developer(+1)

Oh hey Satinel, thanks for testing on Gamepad! I usually do that by default actually, but I didn't have time this go-around with my ambitious plans and I have since been occupied with rating as many games as I can, including all that have come to stop by here. I bet with a little care I figure out what's going on with gamepad and add support for that too, I do usually like to have it.

From Pizzagate™ to destination, every delivery is possible in 30 seconds. But if you're coming from somewhere far and you get an 'Order Up' instantly, and it's for somewhere far, it's true, you can be kinda screwed. But The Man doesn't care. I sorta thought that fit within my hypercapitalist cycle-of-debt theming.

I am planning a little Quality of Life update post Ratings, I can see why that situation feels unfair for players, so I think I might just bump the timer back up to 00:30 if you get to the gate to pick up a pizza -- although that doesn't quite make sense with the '30 seconds to deliver' pitch, I doubt players will actually care.

Thanks for checking it out!

Submitted(+1)

I do agree that it fits the theme and setting of the game for the player to be put into (seemingly) impossible situations. I was never angry or frustrated about failing the delivery but I knew with certain destinations I was likely to fail. Setting the timer to 30 when the pizza is picked up is, I feel, the more 'gamey' approach, I'd support your decision either way!

I also wanted, and forgot, to mention that I appreciated the car not exploding whenever I slammed it into a wall or building and giving me a massive repair bill or ticket for public property damage. :D

Developer(+1)

haha, yes, for property damage I definitely went for the "gamey" solution.

Or if you prefer the deep Lore reasoning, imagine this on a Loading Screen:

In this dark future, what few authorities still remain cannot be concerned with the trivial numbers of wheelbound drivers living at the bottom of the urban canyon. Their transgressions go unnoticed as automated repair drones soon arrive to repair any damage to property.

Submitted(+1)

That was my headcannon as it was! :D

Submitted(+1)

The driving mechanic is perfect for a game jam. Great job!

Developer(+1)

Keeping the gameplay sweet and simple for jammers. Thank you!

Submitted(+1)

nice game!, find some difficulties without a sign that help you find the place you need to deliver the pizza. good controls

Developer

Thanks! I almost put the minimap by using a smartphone like you did in your game, but ended up just abstracting it as a basic rectangle. Will come back to nav for another pass.

(+1)

As others mentioned having an indicator of where to go would be helpful.
Really liked the driving and the music :)

Developer

Thanks Tundra!

Submitted(+1)

Simplistic but very cool outlook on the whole place! I liked the controls quite a bit as well. I had some issues with finding the correct place though, I mean the minimap was a bit too small/confusing. I kept driving almost to the spot, but then it was behind a wall or somewhere where I needed to take a longer route to. Would have needed a lot of driving around the city before you got used to it and knew how to get everywhere. But nevertheless cool vibe and music worked perfectly to the game.

Developer(+1)

Thanks, yeah, I kept the control scheme simple for the Jam so anybody could jump in. The navigation aids and delivery system loop proved to be a beast that consumed a lot the Jam's duration, but I think it required even more care to keep the flow going. Thanks for checking it out!

Viewing comments 68 to 49 of 68 · Next page · Last page