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Really cool prototype to expand on! Took some time to get good and understand how to fight against NPCs. Once I got it - flawless completion. 

Aesthetics and music are really pleasing. They really help to feel the flow with the game. My only negatives are HP system (don't see a point with 3 Hearts if you die in 2 hits in most situations) and hit registration, which is extremely hard to polish in jam. 

Oh, and one more positive thing. I absolutely love HP indicators above NPCs. So simple, yet so understandable and easy to read for players. 

Thanks a lot for your kind words, they really makes me happy!

For the "death in 2 hits" is because the more near the enemy will get to you the more damage they will do, is to remember to give proper distance in a sword fight to not be overwhelmed is intentional, my suggestion is that if the enemy starts getting to near do a parry and get some distance in their cooldown, hit registration is precise the problem is mostly derivated to animation, since the hitbox are really precise if your or the enemy sword doesn't touch the player/enemy no damage will be done.

Also glad you liked the HP indicators i like them a lot too, i will probalby re-use the idea for other games i like how it came out