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I did it! It took a few attempts but I did it! When the enemies hit for 2 hearts, is that a bug or a charge attack? The red knights can pass trough objects, speaking of the red knights seeing them charge at me really does induce the PS1 horror of being relentlessly chased by enemies. I'd make the player faster, doesn't need to be faster than the enemies (probably shouldn't be), but at the moment if feels slightly sluggish. Besides the speed I enjoyed the player controls and I hope you expand on this game (parry/shield reminds me of Valheim and I know not to get greedy with hits, love that game).  I see people are bothered by the difficulty but I'd like the red guys to have a chance to break trough the defence so you have to try and parry them lmao

I'll be revisiting occasionally after the jam ends to see if there are any updates, with a few extra mechanics and a larger dungoeon this will be great

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This comment makes me really happy, your feedback is super appreciated!
The two hearts hit is not a bug is intentional, if you are more near to the enemy more damage you will take, is to remember the player to have some distance during a sword fight! Also yes i'm thinking about speeding Merian a bit too
The "poise" like idea to break the shield is a great idea i will evaluate it after the coming updates which should include an outdoor zone, a lot bigger dungeon, some NPC with dialogue and a boss!

(for the red knight passing through object i made their collission a bit smaller they actually pass through the opening between the little columns not through the object itself, i did this because i didn't got enough time to level design a proper dungeon for this smaller demo, and the aggro code is really basic at this moment so i made this possibile so they don't just run at the wall ahahah)

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Glad I made you feel that way ^_^

Thanks for the explanations, and be sure to ping me once you expand the game ;D

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Yeah i will! You can also add the game to a collection to keep it tracked