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Thank you for the suggestion.


I was deliberate in my attempt to be mysterious about what's going on with controls and stuff given the small scope of the game. My attempt for tutorial was that the first two levels are small and easily doable , but leaves much for exploration in the sense of what's going on whit the controls :) .

Because im still not good designing a game i thought about what little I know and was thinking the controls could be also a gameplay element.


Thank you again that you checked my game out !

I understand with the mysterious as thats part of the game.
However I dont think the early levels were easy and doable (especially as webgl can be more sensitive)
You also have to remember you become an expert at the game during testing so what you find easy with hours of practice - others may not.
If you can, its always worth making someone new play the game, (with out telling or helping much), and watch what they do, understand, accomplish etc.
I dont play a lot of pc games so can find controls with mouse and keyboard trciky which doesnt help!
Game designing is hard and the trouble with game jams is there are 100s of other games to test so attention needs to be grabbed quickly or i move on to the next.
I will try and come back and play when I have more time

Thank you your thoughts are helpfull, 

I didn't think about it that way 


I will keep in mind in the future to show somebody new my game and see what's obvious to me, but it's not!