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I’ve also run into a lot of issues with C# Godot addons. I’ve found the mono build of Godot to be much more prone to random crashes even when no mono scripts exist in the project. Because of that I’ve moved away from using the mono version entirely.

Are there any plans to create a GDScript equivalent of the addon for those not using the mono build?

Random crashes with no scripts? I think I only ever experienced that in the alpha/beta builds, so I really hope they are fixed by now, or that remaining issues get fixed.


As to the GDScript equivalent, no plans exist right now, since I simply don't have the capacity to do so, maybe someday in the future I will though.