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Thank you for your feedback! Yeah, fine-tuning wasn't something I'd gotten around to just yet. By the time the ghosts were working the way I wanted them to (for the most part; looking at you, yellow <<) I only had a few days left and still needed to get the UI up, and UI wasn't something I'd had a chance to learn yet. I was pleasantly surprised learn it was similar to HTML/CSS, but there was still a bit of a learning curve. I actually found the camera controls worked better in build, but I'm not exactly working with the most optimal equipment either and I was chalking part of the issue up to how hard the laptop was running.