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(+1)

I have never seen controls on a character like this so that was really cool. As others have mentioned the mechanics we’re quite hard to grasp and the character kept acceleterating after hitting a wall. May have something to do with how you do collisions.

Hey deadzed98, thank you for taking the time to test this out!

The collisions were actually quite hard to get right, due to the dynamic deformation of the creature, and the possibility for high speeds, so there might very well be something funky going on with that!🤔

It was uncurling more naturally and flowingly before the build… The idea is to use the uncurling as a “spring” and propel yourself off the walls, with the amount of curve giving different directionality.

I will likely try to fix and update it in the future, but not sure it’s valid to do during the voting period.🙈

Thanks again trying it out!😁