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A jam submission

FlatlanderView game page

A simulation of what a creature in Flatland would have to look or behave like.
Submitted by EdSforzati
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Flatlander's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2653.4383.438
Story#3722.2502.250
Mechanics#5122.5632.563
Aesthetics#6182.3752.375
Fun#6712.0632.063
Sound#6931.4381.438
Music#7001.4381.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
All assets were created by me.

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Comments

Submitted

Shout outs for the Flatland reference. Real unique take.

Submitted

A very interesting and original idea. I've never seen a game with this type of controls.  I was able to maneuver only for a while then I started spinning and moving too fast, but I guess just capping both linear and angular velocity would solve it.

Submitted

Interesting game. I didn't fully understand what I was supposed to do; playing around with the tentacles I ended up mostly just spinning really fast. I like how you interpreted the theme and tried to tie in the novella.

Submitted

our game is top-notch, amigo! I've left a rating. Can you try my game and drop a rating?

Submitted

Really interesting idea! As others have said I found myself in a violent flatspin that I couldn't get out of quite quickly but I loved the slow curl of the wings and how they interacted with the environment

Submitted(+1)

Interesting idea! Although I felt I had little control over the creature's movement. It reminds me a little of the first stage of Spore when you're a little organism trying to evolve by eating smaller creatures.

Developer

Hey there, Kharibidus, thank you for checking out Flatlander!

Funnily enough, I never played Spore, but this was one of the initial ideas for eating/growing, but it felt too much like classic agar.io or something, so I decided to steer clear!😅

I did sadly seem to lose some control functionality during my frantic final build, so will see to updating it in the future!

Thank you again for giving it a try!😁

Submitted(+1)

I have never seen controls on a character like this so that was really cool. As others have mentioned the mechanics we’re quite hard to grasp and the character kept acceleterating after hitting a wall. May have something to do with how you do collisions.

Developer

Hey deadzed98, thank you for taking the time to test this out!

The collisions were actually quite hard to get right, due to the dynamic deformation of the creature, and the possibility for high speeds, so there might very well be something funky going on with that!🤔

It was uncurling more naturally and flowingly before the build… The idea is to use the uncurling as a “spring” and propel yourself off the walls, with the amount of curve giving different directionality.

I will likely try to fix and update it in the future, but not sure it’s valid to do during the voting period.🙈

Thanks again trying it out!😁

Submitted(+1)

Hard to control but a cool concept. 

Developer(+1)

Hi, Galexyofthings, thanks so much for trying it out!

In my rush to submit in time I seem to have lost the speed cap and a more responsive and controlled uncurling functionality I built.😢

Currently it just seems to reset to the uncurled state almost immediately, but pre-build it was uncurling with a forceful “spring” force when against walls…🤔

I will likely try to fix and update it in the future, but not sure it’s valid to do during the voting period.

Thanks again for giving it a go!😁

Submitted(+1)

It's very hard to control and to understand how the movement should happen. Based on the game description, it is a cool and interesting idea, so I would love to see that further developed.

Developer

Hey aycu, thank you for checking it out!

It seems that in my rush to get it submitted in time I somehow lost the speed cap and a more responsive and controlled uncurling functionality I built.😢

The idea is to use the uncurling as a “spring” and propel yourself off the walls, with the amount of curve giving different directionality. It worked before the build, so I didn’t notice the issue, thanks for letting me know something is up!🙏

I will likely try to fix and update it in the future, but not sure it’s valid to do during the voting period.

Thanks again for having a go!😁

Submitted(+1)

Strange game, but the main idea is understandable. But my creature is just speeding up and becoming uncontrolable supersonic rocket. Maybe it is bug? 

Developer (1 edit)

Hey GrandPotato, thanks a lot for giving it a try!

There definitely is a bug that seems to have snuck in, during my frantic rush to get it submitted in time. The speed cap and a more responsive and controlled uncurling seems to have disappeared sadly.😢

I will likely try to fix and update it in the future, but not sure it’s valid to do during the voting period.

Thanks again for taking a supersonic stab at it!😁