Fun/Mechanics
In this game, you have to die to switch from a 2D perspective to a 3D one. It’s a funny premise and I like how you adapted that premise into a solid puzzle game, requiring the player to switch between dimensions to make it to the end of the level.
If you were to expand on this game, I think adding more levels with new mechanics that take advantage of the perspective switch would add some variety. Like maybe some sort of object that interacts differently depending what your current perspective is or hidden objects that can only be found in 3D, etc.
Theme
The game has you switching between dimensions which fits with the theme of duality/two dimensions.
Aesthetics
The 3D player model is nice and the rest of the assets’ textures and colors sell that lab/experiment look. The walk animation of the player is a bit stiff, The 2D sections have a retro, almost Atari 2600-like look to them which I liked.
Music/Sound
The menu music is nice. I would’ve liked some music during the gameplay parts, but maybe that was intentional for the Atari / early 3D game feel.
Overall
An interesting take on the theme. I like the perspective swapping and the art is nice and simple. I think the game would benefit from more mechanics that take advantage of the perspective swapping mechanic. Other than that, nice job!
Thanks for submitting!