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Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.690 | 4.690 |
Story | #63 | 3.586 | 3.586 |
Mechanics | #65 | 3.862 | 3.862 |
Fun | #205 | 3.483 | 3.483 |
Aesthetics | #233 | 3.552 | 3.552 |
Sound | #341 | 2.793 | 2.793 |
Music | #528 | 2.138 | 2.138 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Menu song : https://freemusicarchive.org/music/holiznacc0/chiptunes/adventure-begins-loop/ Character: https://overactiongames.itch.io/free-rigged-low-poly-cartoon-character-base-model Camera Shader: https://roguenoodle.itch.io/gbcamera-for-unity TerrainAssets: https://devilsworkshop.itch.io/essential-low-poly-isometric-3d-block-and-hex-pack Font : https://tinyworlds.itch.io/free-pixel-font-thaleah Sounds made by me with Bfxr. Sprites made by me with LibreSprite
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Comments
Changing dimensions in this game is really cool idea! :)
Brilliant ideas, really. Using the story as a beginner guide to help player know the mechanics, and then use the pill to transist from different dimensions which fits the theme so well, it's generally smooth and comfortable progress of the game, great done!
A different take on perception switching that I found enjoyable. The puzzles continuously got harder as I went and the writing has a unique charm to it. Good Stuff!
Love this! Creative and fun! I especially love the animated character. Well done!
Very nice story and awesome surprise dimension.
Ooh, I really liked your puzzles, they were really nice! I also liked how you set up the story, it being like an experiment, it's really clever! Very nice game and progression! ^^
I found the way out, thank you, it was interesting to try it!
One of the best interpretations of the jam I've seen so far. The switch between dimensions could be a bit faster in my opinion. The first time it's fine that it's slow because that's where the gotcha is. But after that it slows down the game a bit.
Nice level design also, clearly some thought went onto those.
Great job !
Clever idea!
This was pretty interesing, nice work
Nice die sequence in 2D. And cool switch to 3D. Well done.
A very good project. You did great.
Good job! great take on the Jam theme!
Good one, congratulations! The walking sounds the only bad thing xD
Really enjoyed this, was really impressed when it switched to full 3D, and the puzzles were really well designed.
Great work!
I love crazy ideas like that! you did well :-) Made me smile through the introduction^^
Fun/Mechanics
In this game, you have to die to switch from a 2D perspective to a 3D one. It’s a funny premise and I like how you adapted that premise into a solid puzzle game, requiring the player to switch between dimensions to make it to the end of the level.
If you were to expand on this game, I think adding more levels with new mechanics that take advantage of the perspective switch would add some variety. Like maybe some sort of object that interacts differently depending what your current perspective is or hidden objects that can only be found in 3D, etc.
Theme
The game has you switching between dimensions which fits with the theme of duality/two dimensions.
Aesthetics
The 3D player model is nice and the rest of the assets’ textures and colors sell that lab/experiment look. The walk animation of the player is a bit stiff, The 2D sections have a retro, almost Atari 2600-like look to them which I liked.
Music/Sound
The menu music is nice. I would’ve liked some music during the gameplay parts, but maybe that was intentional for the Atari / early 3D game feel.
Overall
An interesting take on the theme. I like the perspective swapping and the art is nice and simple. I think the game would benefit from more mechanics that take advantage of the perspective swapping mechanic. Other than that, nice job!
Thanks for submitting!
Pretty game
Like others mentioned here, we also thought about doing this kind of thing for our game, but we decided to go in a different direction, and maybe add the 2D-3D thing later on as a new ability. ;) Of course, we didn't have time in the end to add it, but maybe we'll add it anyway later on.
Love the aesthetics of the 2D world and the little bit of story. Makes you wonder who that tutorial guy is, and if this is something like Portal, where you're being experimented on by an AI, haha.
wow, the shift between the dimensions is dramatic! and I am quite amazed, that you built a solid puzzle mechanic with it, too.
Our games share some similarities but go to completely different places with them.