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Tower Defense lives on! My last jam game was a fresh take on tower defense too, I think this genre still has legs. Well, I do agree that the mouse sensitivity was too high and I kind of thought the tower placement was a little confusing at first because the tooltips flicker in fullscreen mode and I didn't see them at first. Ultimately minor stuff you could patch in a day. I think the way forward with this concept would be coming up with ways the two views could interact. For example, if you had towers that could freeze enemies in a group, then a gun that could fire a piercing line through multiple enemies, the player can start setting up amazing synergies. That's my advice! Otherwise a nice entry with lots of depth and potential!

I got to making a tower defense game just because i love arknights. So i set out to make one no matter the theme.  In the end instead looking how to make it more synergetic i just wanted to work :D. But your feedback gives me great ideas thank you so much!