A solid entry! I wish the game feel was a bit better with the UI being a bit tighter and there being some feedback when I place buildings. As a player, I should really feel the impact of placing a building, and most importantly, I should immediately understand what it does. Something like an animation that highlights the fact that my food stores are now going up, or even a UI that shows up when I click on the farm.
I ran out of money pretty quickly, I didn't really know if I was too greedy with making farms, I just knew my people were starving so I built a bunch of warehouses and farms and had no money to build a mage tower.
So obviously with more time you can flesh this sort of thing out, that's why I wanted to make sure people focused on 1 core mechanic, so they could really focus and invest that sort of UX quality there.
But yeah, solid entry, looks great, tightening stuff, balancing, and a good dose of polish can take this to the next level.