Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like how the drops from enemies in the first level persist, and you can come around and pick up tons of them at a time. It's also cool that you were able to get a boss fight into the game. That one was tricky. I barely survived a couple times. I kinda wished there was a passive heal, though. (even a very minor one.) 

(1 edit) (+1)

Thank you for your comment and time on the game! 😊

Haha yeah, destroying them early would have been too punishing for the players. Boss fight is our gemstone, we love that the powerups you choose makes the boss fight different, that's a mechanic I'm reusing in some of my future games for sure, makes your choices matter also in a game like this.

Passive heal ain't a bad idea actually, since we were on the verge of maybe adding health packs from random enemies, but that wouldn't have worked on boss fight so we scrapped it. But then also it could entice you to just run away until you're full health 😅🤔 Hard to balance these things.