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This was really cool, great interpretation of the theme and combining farming with a top down combat game was great. The music was also an excellent choice, I found myself bobbing my head along to it.

I struggled a bit with knowing what to do in the harvest realm, was my goal to kill monsters or harvest my plants? It seems like the reward you get for harvesting plants is seeds which you can shoot at monsters, but the monsters dropped seeds too. I was also often blocked on not having enough fertilizer and monsters just weren't dropping more of it for whatever reason.

I'm definitely gonna go back later and give it another play, I saw in the video there are more mechanics I haven't quite reached yet. Great job!

The scarcity of fertilizer was meant to be an economy balancer, so that players wouldn't just spam one upgrade and instead would try the tower-defense mechanics, but I think something I learned from this jam is if I'm going to arbitrarily limit something I have to be very clear about what you have to do to get more of it. If I had more time I'd probably make an enemy that spawns every level that you have to kill to get fertilizer, and maybe make a plant that costs 100 seeds that gives you 1 fertilizer, just to give options.

Thanks for the constructive feedback, it's very helpful!

Oh yeah, I like the idea of an enemy dedicated to dropping fertilizer. I assumed the big walking laser guy would drop it and was kinda disappointed when it didn't.