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I do like how you were working the inhabiting two spaces at the same time piece. That was done well. The ambiance of the of the sound and the switch to B&W also has a lot of potential. Nice that you guys learned a lot- and kept upbeat perspective like that. I do appreciate these GDTV jams for that.

Thanks The two views were going to be an essential part of the game balancing the light that you absorb against your spend so whenever you are n the dull your light gradually drains way but if you stay there too long then you dont have enough light to fight the enemies because attacks in the dull cost light etc. etc.