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Thanks a lot! I really appreciate your words

I'm a begginer 3D Artist, been using blender only since last year and did a lot of course on Characters (both high-poly and low-poly) those are the firsts one that i do use for a game! I like them too, i was unsure about the texture so i'm really glad you did like it!!

Yeah many asked for SoundFX to give some more weight to the actions in-game, with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.

For the Red Knights yeah they are hella fast i thought this way they would the player to a defensive strategy, the game is meant to be won using parry, shield block and using the opening between attack of the enemy to punish them!They didn't clip through the wall tough, since during the test i saw that they could run at the wall (the path finding script is a bit basic at the moment) i made their collider exactly their precise size so they walk through the opening betwee the small column.

Thanks again for your feedback!! (i will evaluate speeding a bit Charged attack too)