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(+1)

Altough it was quite easy to get into a "Survive? - No problem!" state, I observed your system a little bit closer and want to appreciate some specific points: 

It seemed that you tried to balance the enemy strength regarding their move speed and spawn rate. At least it seemed so and I like that. 

The idea of fusing dropped materials into traps is great. Especially due to the fact, that I did not had to learn several reciepes by heart. You made a price list and told me, what I have to pay. What I liked very much was the idea of choosing the levels in the first place instead of leveling up after the first build. Maybe a lifetime for the traps, a duration or a number of usages would have make the game a lot more enduring. A lava trap on Lv5 on the enemy spawn instantly lets you win the game. But hey, classic jam issues, don't worry. 

The shooting precision seemed a bit off for me. Did the enemies (specifically the slimes) had smaller hitboxes than their meshes? Or am I just a bad shooter?

Anyway, it was an interesting system and I enjoyed exploring it. Has potential. Good job.

Thank you for playing and for the awesome feedback! I really didn't think the lava traps would be so broken haha, maybe I should  have not leveled up the damage of them XD

About the hitbox, I really should thought more throughly about them, all of them use the same collider size, which will be so wrong for the slime enemies. I'll try to fix all those problems after the jam is over.