Really nice concept! The indications of which way the force is pulling is kinda confusing at first as well as the intensity of it, which makes a lil hard to control, if that's intended, then is perfectly done!
Nice work!
chilltado
Creator of
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Thank you for playing and for the awesome feedback! I really didn't think the lava traps would be so broken haha, maybe I should have not leveled up the damage of them XD
About the hitbox, I really should thought more throughly about them, all of them use the same collider size, which will be so wrong for the slime enemies. I'll try to fix all those problems after the jam is over.
Thank you for playing and for the feedback! The hitbox was really an issue that I did not feel while developing due to knowing how was done XD. All enemies share the same collider size, which is same as the Capsule and because of that, the fat sphere enemies just wont hit ;-;
I'll update it soon as the jam is over
Thank you for playing and for the feedback! Throughout the development I just did not think this through XD
My initial idea was to having the player be hit as well, Cylinder enemies to put off the fire traps and Sphere/Slime enemies to put off ice traps, but I was having some issues with how I done it and just removed at the end haha
Was fun to seeing you guys braking the design
Loved the concept and how the limitation was used! also visuals and the destroying effect were really nice!
Just one thing to point it out apart from @skeeeth, the slow mo seems to be working like a switch or even randomly, which make kinda easy to destroy the objects on time.
Nice and fun game! Good job!
Interesting concept. Got kinda confused as I don't know what I'm selecting as power ups, but after some time it gets a little more fast paced.
Also, maybe the resolution settings were a lil' bit off, as the some elements got cropped up.
Maybe some more description on the controls and what are the powerups on the page would help other players as well.
Nice work!
I loved this one! Nice and fun game! At the start got kinda lost figuring out the Quick switch slot system, also after I got the beam and wind power, I'm pretty sure that I'd skipped a whole lot of puzzles haha XD.
Really enjoyed how the shoot type and elements fusion were implemented! Awesome controls, puzzles and gameplay!
Really liked the aesthetic and the concept! Nice work! Felt a little lost at the start even reading the combinations (maybe being dyslexic kinda threw me off XD).
Also felt like the it could have some feedback on how much time it takes to nurture the crops to kinda plan ahead depending on how much time is remaining.
I don't know if there is something implemented about that, but maybe something to speed up the dialogue would be nice as well.
Really minor details, but nice game! Keep up the good work!
Really like the handdrawn visuals! Awesome work!
At first I was kinda lost with which game elements I could interact or not, maybe it just lacked some distinction or highlight on the movable assets, but at the same time they fit really well on the enviroment.
I really hope to see more levels after the Jam is over, this one is really fun! Keep up the good work!
Awesome Work! I really liked the concept and the visuals! I kinda got confused at some point, due to controls being a bit irresponsive and not getting to let down an item or interact with the mixer, so maybe adding some tips on the description would help other people in playing the game. Keep up the good work!
I really liked the game visuals! Awesome work! I think there's just a lack of some visual feedbacks, like when a character is hit or when a round has ended or started, but these are really minor details.
I must admit that I was kinda lost at the start, as the controls/buttons were not that clear, but after some seconds I got the hang of it, maybe making it more clear on the descriptions would help others as well.