This is actually pretty fun! My favorite design choice made here is that even though some of the platforms are hard to get to, none are impossible. It makes it way more fun. Plus the fast walking speed is really fun to play around with.
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Yeah i tried to create more possibilities between the both dimension, and i don't know if you could find the secret path, but there is one. I couldn't think a lot about the game design, but i was really careful about the jump height and tried to make every plataform possible to reach. i worked a lot at the mechanics, my friend said that the combat should be hard, like, you can't spam attack and kill all the enemies, should try to avoid hits, and play like dark souls, searching for opening. but i think that the time that you have to do it, need to be really precise, i could make it more flexible. I played in both style, and fighting is possible, but hard until you get used to it.