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(1 edit) (+1)

thanks for your feedback .. what exactly had hurt your head? if i remember correct, the snake moved like that, one coordinate after the other .. which made my head hurt aswell while i tried to figure out the logic of that :D i got an idea, how my snake clone 2.0 will look like :) .. i’ll make the frame a little smaller and put a nokia graphic around that :) adopt the navigation to be more “classic”/oldschool :)

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I mean that old school moving worked better on 3310, but with the resolution we have nowadays, it kind of moves too "laggy" so to speak. Like don't get me wrong you have PERFECTLY taken the movement from the old one, for me just with the computer screen it is not ideal, I would prefer flowy movement :D Although I get that it wasn't your choice of mechanic, so it was more of a feedback on my part :) 

ok, i know what you mean :) it might would have been easier to code aswell, if i would just have used the modern movement mechanics.. i’ll consider all the feedback i get here for a possible update.. not sure, if i want to update my very first gamejam project .. maybe there will be a snake clone 2.0 with some of feedback i get implemented .. changing the field will be definetly part of that change ..

thanks for your feedback :)