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Thanks!  I haven't worked much with vegetation in Unity before.  Initially when I just let all the trees render at any distance, if I looked far across the terrain it would drop to ~20 fps on my machine in the web build.  The asset pack with the trees didn't have any lower-poly alternates for LOD, so I was looking into a billboarding solution but couldn't get it working in time, so I settled for just culling the trees at distance so I could finish up some other things.  I'll definitely keep looking into this (and other avenues for optimizing performance) so I can have more detailed environments in my future games!