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Looks like a great project based on the gamedev.tv turn based strategy course!

Overall a clever idea and decent implementation.  Some noticeable bugs with screen resolution ("busy" markers don't always cover the "end turn" button) and a bug in "skill shot" locked up the game for me.  I also had a hard time knowing which units still had action points.  Maybe a "next available unit" button would help with that.

The trooper models are really professional looking!  How did you make those?

Hi, thanks for playing our game and dropping some feedback! As for how models were made, that's all me! I use blender as my program and had a fun time using the skin modifier to give the characters a round, cutesy look. I then added basic armor by just messing with cube objects in edit mode. Overall pretty basic tactics to character design, but left them with a fun look

oh wow, they looked better than some of the assets I've seen on the unity store. Great work!