Neat game! Great use of day and night for the different levels. Would have liked a bit more tower variety.
Orange-Rhino
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I really enjoyed the music - reminded me of a game I made previously. Jump and collect mechanics were neat - very old school mario 3 battle mode!
One other suggestion - consider putting the characters remaining somewhere closer to the player's sight line. I found myself rarely checking my chars and then being totally surprised when I ran out. Implementation-wise, I imagine this as a colored box that appears under the current cell. It wouldn't obscure the current cell or the neighboring cells, just give an indication how much health is remaining and maybe a better indication when health is being lost.
fun little game. I agree with other commenters that it would be great on mobile.
The timer is jank - a bug not a feature in my opinion. It seems to start or delay completely at random. I'd be ok if it didn't start until you pick the first square.
There's another issue where the current color changes as soon as the timer expires, which means if i'm clicking on color 1 when it switches to color 2, it registers as a failure. It would be nice if there were some grace period where it would just not register as points instead of being a failure.
Well done for the time limit!
I had a similar thought for this jam - glad you ran with it as it looks better than what I would have pulled together :) I like the puzzles and the size adjustment mechanic is really clever.
I feel like I was able to brute force the solutions every time instead of really thinking through the solutions - get one bot to the triggers then to the exit and then get the other bot to the exit. Might consider adding buttons that have to be pressed by both bots simultaneously.
I was also confused by what looked like yellow portals on some of the walls. Is this just lighting reflection? I thought it was a portal or something that I needed to activate.
Lastly, thanks for including the github link! I poked around a bit and found Fast Script Reload in there. Does this work as advertised?
Neat idea and backwards take on the infinite jumper format!
When do you want to jump? I haven't quite figured out when that's useful.
It also seems like there are platforms far below the bottom edge of the screen that you can land on if you're lucky. Made it feel like sometimes I got a second chance, but it seemed more like a bug than a feature. On the flip side of that luck, sometimes I just fall through a platform on the screen.
Thanks for the compliments and triple thanks for the critical feedback :)
Difficulty is definitely something that needs work. I'm trying to balance for both experienced gamers and my kids (2 of my helpers on this project). There needs to be a difficulty curve that starts low but goes up more dramatically over time. The rate is currently a bit slow.
Right now, as the game goes on there are more astroids in play at any one time, so that's supposed to make it more difficult. The reality is, I think, the opposite, where the additional astroids are causing collisions with other astroids so there are fewer crossing the play area. I think your suggestion of making them faster (and maybe smaller) might add some difficulty to it. Asteroids that split into multiple smaller astroids on collision is worth considering as well.
Rewards are something I was hoping for, but didn't quite get in scope in time. Increased capacity (slots and per slot), faster ship, proactive shields, and automovers were all cut for time. Adding them would give more incentive to collect resources and lead to a more proactive game experience. Should be more to spend credits on than just reactive repairs.
A really interesting mechanic here! Totally understand the overscoping problem but hope you come back to this for more levels because there's definitely room for more puzzles. I was also amused that I could die in the game over screen :)
Is this the controller you were using? https://assetstore.unity.com/packages/tools/physics/kinematic-character-controll... Movement was very smooth, so I'm genuinely interested for future projects.