What really stands out to me is that dreamy art style. While in the first area, I must have dropped through something because I was half the height of all my robo neighbours, however, I was still able to proceed and then it fixed itself in the next area. The dream world had a really nice look and feel to it. The post-processing coloring you did worked really well for the environment and same with the general style of the world.
I do agree that the mouse feels a bit loose in a way and I had a challenge with the blink effect. Because the icon goes out further than the range of the blink, I was overestimating my ability to get across the gaps. I had a similar challenge in the game I made for another jam.
Overall, really cool and glad I got to check it out.