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Dreamness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #301 | 3.402 | 4.167 |
Story | #397 | 2.177 | 2.667 |
Sound | #400 | 2.586 | 3.167 |
Theme | #412 | 2.994 | 3.667 |
Music | #446 | 2.586 | 3.167 |
Fun | #582 | 2.313 | 2.833 |
Mechanics | #668 | 2.041 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
Only me so 1 person
Did you use any existing assets? If so, list them below.
Modular House Collection,Furnite kit, Rock colections, Hovl magic pack, polygonal bugs, Simple nature pack
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Comments
The game is stunning in terms of graphics and has a really psychedelic feel. The blink mechanic was difficult to use as I found it hard to judge depth accurately in the mostly empty landscape.
Some bugs:
However, it was still a good game and good job for putting it together in such a short amount of time!
Thanks for the feedback! i appreciate it, at least i know what to improve to other GJ :) I will also planning to check your game tommorow.
What really stands out to me is that dreamy art style. While in the first area, I must have dropped through something because I was half the height of all my robo neighbours, however, I was still able to proceed and then it fixed itself in the next area. The dream world had a really nice look and feel to it. The post-processing coloring you did worked really well for the environment and same with the general style of the world.
I do agree that the mouse feels a bit loose in a way and I had a challenge with the blink effect. Because the icon goes out further than the range of the blink, I was overestimating my ability to get across the gaps. I had a similar challenge in the game I made for another jam.
Overall, really cool and glad I got to check it out.
Thanks for the feedback! i appreciate it, at least i know what to improve to other GJ :) I will also planning to check your game tommorow.
As others have already mentioned, the mouse sensitivity was too fast, and the parkour was a bit difficult. I didn't know there was a moving platform, and I just jumped back. When I realized I'd made a mistake, I tried to get back to the house, but I failed. The stage restarts from the beginning :'). Maybe you can add a checkpoint somewhere around the map.
The concept here is good, especially the environment, which is so abstract and very suitable for the concept of the game in a dream. Good job!
Thanks for the review bro:) There are checkpoints you probably just miss them or maybe its just my false that i forgot to tag them that they are visible :D But i will keep in that in mind and try to improve thnaks:)
cool art and concept of the game, I got troubled by the mouse sensitivity a little bit, and got a hard time on travelling between the rocks xD.
Like the graphics and the twist but the parkour was a bit difficult